Tumblefire Update — March 4, 2026

Tumblefire · published

Hey everyone,We've been heads-down on a bunch of improvements since the last update. Here's what's new:

Gameplay

  • Wire stealth system end-to-end: NPCs findable, player registered, detection live

Fire & Destruction

  • Fix particle clumping by distributing emitters across object footprint

  • Enhance fire effects, fix weapon fire triggers, add NPC panic animation

  • Fix destruction timing: props linger briefly, buildings clean up faster

  • Wire Dust Creek end-to-end: chaos objective, summary stats, score reset

  • Rebuild fire system: LOD-based scale, EffectBlocks visuals, chaos score

World & Environment

  • Fix skill tree spending; improve Dust Creek interaction feedback

Co-Op & Multiplayer

  • Add co-op entry point to main menu; delete dead summary screen duplicate

Bug Fixes

  • Fix critical game loop bugs and remove out-of-scope systems

  • Fix three runtime errors/warnings from gameplay logs


Thanks for playing Tumblefire and for all the feedback, it genuinely shapes where this game goes next. If you run into anything weird, drop us a line in the community hub or on Discord. We read everything.

- David McHale (HeartCoded) & the Lost Rabbit Digital teamBuild f0f4cef · Full changelog on GitHub

Tumblefire Update — March 4, 2026 · Tumblefire patch notes · SteamPeaks