Increased overall difficulty. Bosses have more life and deal more damage, as do regular monsters.
Adjusted temperature effects to be more effective against high-life enemies. Fire and Cold now scale better with each instance. Some items have been updated to balance this improvement. Enemies using temperature-based skills are now more dangerous.
Nerfed Necronomicon: it now has a 4-second longer cooldown. Also fixed an issue where minions were casting items 40% faster than the player. Minions now cast 20% slower than the player.
Charon's Obol appears more frequently in level-up rewards. Tooltips have been added for each prefix to explain the powers they grant to items.
Roll now uses 100% mana, making it more punishing to spam non-stop.
Clarified all upgrade Obol tooltips to show that they increase stats rather than grant them.
Player armor is now shown near the life orb.
Player temperature is now shown inside the life orb.
Target enemy temperature is now displayed in the top UI.
Jar now casts adjacent items 80% faster compared to the user.
Reduced life gain per level from 6 to 4.
Chef Hat cooldown increased by 2 seconds.
Level-up rewards now show which item will be upgraded.
Fixes:
Fixed an issue where player temperature reset to 0 on respawn.
Fixed tooltips not updating in level-up rewards or backpack.
Fixed Shatter to correctly display player life as 0.
Fixed Tunic casting Blizzard off-center.
Fixed item upgrade tooltips not updating.
Fixed an issue where players could level up on death.