Pekla · published
⚔️ Balance Changes
Shields now reduce 50% of all incoming damage types (not just physical); values rebalanced accordingly
Enemy critical damage multiplier reduced from 2x → 1.5x
Slightly reduced overall item damage scaling
Dark Archer is now more dangerous
🧩 Items
Added many missing item models
Added 2 new items
Sacrificial Dagger is no longer a projectile item
Damage, Fire, and Cold items are now properly tagged as Weapon
✨ Gameplay & UI
Improved player attack and cast animations, now more responsive
Projectiles now have a 0.1s pre-impact delay to improve close-range reaction time
Refactored item tooltips, now cleaner and easier to read
🛠️ Fixes
Fixed off-hand items attaching to the arm instead of the hand
Fixed an issue where slow motion after completing a room did not always trigger correctly