Rise of the Slime · published
Hello there slimers!
This time for Christmas i am releasing a relatively larger update that you can enjoy during the winter holidays.
The game has been in early access for a while and we are preparing for finally releasing it out of EA (some things are happening behind the scenes that i can’t announce yet, but stuff is happening). There will also be a price increase for the base game when the full release comes closer, so grab a copy for cheaper price, while you can.
So in celebration of the season here are some changes/additions that are now in game:
At the moment of these are a bit too strong if aciquired early, but no harm in having more relaxed runs for a bit. 😅 Buffing effects very likely will be toned down by a bit in later updates.
Stronger
Gain 1 STR at the start of combat - stacks
Protective layers
Gain 2 DEF at the end of turn - stacks
STRONGER!!!
Gain 5 STR at the start of combat
Radish Whisperer
More gold from radishes
Blinky the Slime
Adds blink card to hand at the start of the turn
Blinky the Assassin
Replaces quick move card with Blink card
Quick Drawer
Draw 1 more card at the start of the turn
Brute
Gain 2 STR at the start of every turn if you have no active familiars/summons
Glass Cannon
Reduce HP to 10, gain 30 STR at the start of the combat. No HP upgrades in altars. But you will not lose any more HP when picking up core mutations
Unbreakable defence
Will not remove DEF at the start of the turn, lose 20 MAX HP
Defensive stance
If you start combat with 15HP or less, gain 20DEF at start of combat
Armored Cards
For each card in your deck, gain 1 DEF at the start of the combat, lose 5 MAX HP
Printing money
At the end of the turn, all your core mutations spawn 1 GP each
P2W
Every 200GP gives you 1 extra STR at the start of the combat, lose all current GP
Camping supplies
Refills camping supplies
JACKPOT!
Gain 2000 GP
Light steps
Do not trigger terrain effects on entering a tile
Vitality
Increase max HP by 15
Mana Extraction
When enemy dies during combat, gain 1 Mana
Bandit
When unit is hit by Backstab, it drops 10GP
Lead Filled Pots
A pot will deal 15DMG when dropped on a unit
Tenacious
Save your life from fatal attack once, remain at 1HP, lose the mutation
Fractured Core
Core mutation, left after surviving mortal attack
Energized Deck
When discard pile is transferred to drawpile, gain 1 Mana
Burn LifeforceI
ncrease your MAX MANA by 1, reduce max HP by 25
Sturdy Membrane
Start combat with 2 DEF UP - stacks
Pumping up
Every time you play a card gain +1 STR for a max of +15STR. Resets at the end of combat
Hole in Pocket
Start combat with 3 DEF UP, but every time you play a card lose 3GP
Thank you for reading and playing!
Enjoy experimenting.
Till next time good people!
- Bunkovsky