Orbital Command Playtest · published
**Sound Effects Pass**
* There are new sounds for a lot of new places in the game, as well as some updates to old ones.
* This will be an ongoing process but expect to hear more of the game from here on.
**Legitimate Deployable Menu**
* Ryan has hooked us up with a In World menu instead of the full screen one that was stubbed in. This means that the Menu will appear right above the spot where the Deployable will be sent.
* There is still work to be done around when we clear up this UI and/or how long it displayed.
**Tutorial Iteration**
* The Tutorial has had extra steps added for better introduction to the various systems encountered during normal play.
* Please continue to call out anything that feels unclear or downright "wrong".
**Enemy Iteration**
* The Enemy Movement have been cleaned up so they should now do a better job of navigating through the system to their destinations, and appropriately facing their targets when needed.
* The there has been a pass made to the Static Meshes that are being used for the Enemy Ships.
**Warp Gates Created and Implemented**
* Warp Gates are something that the Scavengers will create when they have collected enough resources. These Wrap Gates have low health but will hang around for a period of time and spawn Enemies into the System.