Incremental Build 4/10

Orbital Command Playtest · published

**New/Updated Inputs**
* Deployable Stations are now on dedicated button (Q / RB)
* Previous (Unbound/ Left DPad) and Next Planet (E / Right DPad) inputs exist

**Planet Stat Overhaul**
Establishment Level is no longer part of the math for calculating Planet Stats, and is rather just the cap for the Planet
* * Offense Stat *only* adjusts Weapon Components
* * Defense Stat *only* adjusts Shields and Health
* * Utility Stat *only* adjusts Drone Delivery Speed and Collection Radius

Shields on Planets have been updated and tuned to:
* * start with a much lower base number
* * smaller increase amount with each level
* * have a longer delay before recharging
* * have a slightly slower recharge speed

**Controls Pass**
* There was a dedicated effort to try and improve the controller support
* * There are still menus that need to be figured out in game
* Deployable Stations are now on dedicated button (Q / RB)
* Previous (Unbound/ Left DPad) and Next Planet (E / Right DPad) inputs exist

**Concurrent System Runs**
* The Player can now choose to claim go to the next system or return to the main menu
* * In the future we will adjust the system difficulties, rewards, etc based on concurrent run counts

**Visual Cleanup of HUD**
* Star Upgrade Menu now:
* * blurs out the background for easier reading
* * has a timer to represent when the menu will refresh
* * have background icons for the cards
* Settings Menu has been cleaned up visually and the Controls menu has been adjusted to *hopefully* work more consistently

**Weapon Updates**
* Hold Bonus is now used in calculations for Missiles
* Fixed Charge PCT bugs in Laser and Rail
* Tuned overall Missile Speed and ramp up
* Tuned Missile stats so Charge PCT now augments (Up to max based on Charge):
* * Lifetime
* * Size
* * Damage
* * As well as still doing color and size

**Bugs and Balance Updates**
* Planet Menu Satellite Drop downs now refresh when resource counts update when the drop down is open