Orbital Command Playtest · published
**Deployable Updates**
* All of the Deployable Stations have a unique static mesh that shares a similar base structure
* The Icons in the Station Menu have been updated to better match the new Static Mesh shapes and themes
**Ping React FX**
* Targets and Collectables now have a FX that is played when they enter the Pinged state.
* * This FX should only trigger if they are not already in the Pinged state
* The Ping React FX will match the Ping Color of both the Targets and the Collectables
**Dyson Drone FX Iteration**
* The Burst of Particles that was triggered as the Drone hit a Warp Gate has been replaced with a simpler FX that closer matches the intended final look
* The Trail of the Drone now updates from a Red to a Yellow as the Drone gets closer to its top speed
**Bug Fixes/General Updates**
* More Tutorial Steps and Iteration
* * Mini Map, Planet Menu
* * Targets and Collectables spawn for certain beats
* * "LookAts" added to show the Player where to look
* A new Notification has been added to the start of a level to better explain the Gameplay Loop/Goals
* Planet CQPs now Target Missiles
* Dyson FX coming from the Planet removed
* Enemy Warp Gates spawn delay increased as well as an Alert is created when the Gate is spawned
* Destroyers will update Targets at more appropriate times
* Fixed Satellites not being the correct rotation after getting an upgrade
* Clicking on the Planet while attached opens the Planet Menu
* Pressing the Planet/Star Menu button while its open will close it
* Fixed a bug where Satellites were destroyed at bad times
* Dyson Drone Pings at the start of a level
* Fixing Shield not disabling on Outpost Destroyed and Occupation Cleared