Incremental Build 6/6

Orbital Command Playtest · published

**Navigation Updates**
* Left click now *only* fires
* Right click/Collect will attach if a Planet or the Star is found when doing so, otherwise it will collect like it currently does

**Planet Menu Iteration**
* This menu has been greatly simplified to better give the Player the information that is needed
* * The Player can see base Planet Information across the top area, like the Level, as well as do contextual actions based on the Planet State
* * On the Left are the Planet Upgrades while the Right is the Satellites
* Work has been done to get Hover Overs that better inform what each of these is doing
* * **NOTE** None of these currently display the cost, but will in the next build

**Missile Updates**
* Missiles no longer receive a slow down based on how charged the shot is
* Lifetime and Radius was reduced for uncharged shots
* Increased the Mod/Scale for fully charged shots
* * Less Charge = Smaller & Shorter | Fuller Charge = Larger & Longer

**Dyson Drone Updates**
* Planets have a new "Charge Field" mesh that represents what is "Charging" the Dyson Drones
* Dyson Drones have a new "Charging" FX to better show them gaining charge
* Utility Stat now increases the number of Dyson Drones that are created
* * Utility Level 0-2: 1 Drone | 3-4: 2 Drones | 5: 3 Drones

**Flare Updates**
* Flares now have segments that at offsets to create a less uniform shape for the Solar Flares
* These can be destroyed individually so destroying one does not destroy the whole flare

**Satellite Updates**
* Mesh for the Turret and Shield Generator has been updated to be closer to what we probably want
* * There is still iteration work to be done here though as it doesn't feel right just yet
* These now rotate at a speed independent from the Planet Mesh, and do so at a much slower pace

**Station Updates**
* Station Health is now represented by the Time Left
* * This translates to Station losing Lifetime when Damage is taken, based on the amount of damage taken
* Station Delivery Drones have been updated to Warp the same as the Resource Drones
* * These Drones have also had an update made to their mesh to better represent their purpose
* Stations have their own "Creation" FX that changes the color based on the Type of Station that will be created

**Bug Fixes/General Updates**
* Player Position Mesh has been removed to reduce confusion with Collectables
* Level Setup Menu was cleaned up for better readability
* Escape closes the menu is more expected places
* Warp Gates can be destroyed again
* Player can Hold Fire and Weapon will charge when ammo is loaded
* Spawners now play an FX when Turrets are spawned
* Drone Spawn Offset from Planets increased
* Drones create Force BPs at Warp locations to better clear them of debris
* Visibility Fields now properly Discovers Targets, as well as the range increased
* Fixed Shields blocking the Planet Materials
* Disabled Lens Flare, for now, and fixed other visuals with the Stars
* Zoom will now move the Player to the Mouse Location if not attached
* Highlights have been added to Menus for better Tutorial guidance
* Targets spawned from System Events start Discovered
* System Events now come from behind Established Planets
* Mines now have a lifetime
* Occupied Planets no longer have CQPs and will fire Homing Missiles at a rate scaled by System Threat
* Fixed front end star being an invalid version
* Added more protections for Drones getting stuck in a bad state