Orbital Command Playtest · published
**Solar Flare Updates
*General Updates*
* The flare segments now have a chance to dissipate on some overlaps
* * This chance is ignored if its a Planet or something seen as "Blocking"
* Missile Explosions can be used to destroy Flares
* Flares scale to a much bigger size, within a shorter timeframe
*Flare vs Weapon*
* Missiles are now affected by the EMP that is triggered by the Solar Flares
* When under the EMP effect, the Missile can either blow up immediately or be rotated in a random new heading.
* * Additionally, it will be given a random lifetime after which it will explode
**Ring/Field VFX Updates**
* There are now Ring VFX for the Attack Field (Orange), Sensor Field (Blue), and the Collector Field (Pink)
* * These are fairly similar right now, but we expect them to get a bit of visual difference as time goes on
**In World Icons**
* Planets will get Icons when zooming out to one of the last two zoom levels
* These currently only show the Planet position and states, but we expect to expand this out to other things like Enemies and Huge Asteroids
**Deployable Station**
*Global Updates*
* All Stations now share the same lifetime
*Collector Station Updates*
* The Station now collects immediately on pickup
* The number of Collectables that can be grabbed at once is limited
* Slightly Reduced the pull strength
*Mine Station Updates*
* Mines now have a infinite Lifetime
* Mines can be tripped by Explosions and direct hits from Missiles
* Mines distribute further out overall, and further from the Station
*Gravity Well Updates*
* Gravity Wells now destroy all Collectables and Asteroids at the center of the station
* Tuned the Gravity strength and ranges
**Bug Fixes/General Updates**
* Fixed Player being unable to fire after Attachment
* Updated Max Velocity handling for Asteroids
* Shield Stations no longer block collectables
* Fixed Targets only taking damage the first time
* Removed movement boost when Resource Drones are returning to Planets
* System Generator Iteration/Bug Fixes
* Fixed Charging UI to light up as soon as the Weapon starts charging
* Targets only show Ping Trail over a certain size
* CQP Projectile and Trail updated to a White Color
* Turret Projectiles and Trail updated to Orange Color
* Fixing Resource Drone navigation issues
* Fixed bug where Turrets targeted Dyson Delivery Drones
* Fixed Collector Station collecting before construction completed