Orbital Command Playtest · published
**Tiny Target Atmo Reaction**
* Asteroids that are below a certain size will "Burn Up" when getting close to the Planet
* The Asteroid will get a new "fiery" overlay when getting within a set range
* The Asteroid will shrink to nothing as it moves towards the Planet
* * Distance and Visuals are still a rough 1st pass
**Drone Updates**
* The rate at which drones are built has been slowed down slightly
* Resource Drones that are able to get back successfully return a Drone to the Players count
**Planet Attachment Updates**
* There is a new Attachment FX that draws from the Player to the Attached Actor
* A bug where various FX and Lights when attached weren't being turned on was fixed
* Overall both of the above should make it much easier to tell when, and to what, you are attached
**Bug Fixes/General Updates**
* There is now a Radar Component that all the appropriate actors use to handle discovery and pinging
* * This will open the door to more things doing these as well by simply adding a couple components
* Planets better handle transitioning between their various states
* Lane Orbit Spline Meshes now better scale based on their lane position
* Fixed Huge Asteroid flicker and movement bug
* Planets can only collect 1 resource per unity level at one time
* * Enemies and other Stations can only gather one at a time