Orbital Command Playtest · published
**Tutorial 2.5(3?)**
* The tutorial front to back has been cleaned up and iterated on
* There are now a lot more granular steps to try and go over each of the loops and features in the game
* There is a lot better sign posting to get to Objectives
* Objectives have been updated to more clearly direct the Player what to do
**Enemy Updates**
* Boss Enemies can now perform Escape Jumps
* Enemies now have a "Warp Damage Threshold" that must be met before a Hostile attempts a Escape Warp
* Enemy Health Bar shows when Pinged, and hide when Ping expires
* Enemies will re-enable their conceal field when they successfully complete an escape jump
* Fixed issue where Enemy Warp FX weren't being cleaned up
* Destroyers will target Player Drones with their secondary weapons
**"Radar Component"**
* There is now one central Radar Component that handles the "Sensing" of targets
* This component handles Discovery and Pinging of Targets, Resources, and Enemies
* Other components, like the Weapons, can now hook on to events within this one to act appropriately
**Bug Fixes/General Updates**
* The Save Data flow has been cleaned up and optimized... and actually hooked up
* Costs now show Red when unable to purchase and green when able to
* Fixing the Turret Overlaps so they can properly target objects
* Enemy Warp Gates no longer overlap with Enemies
* Difficulty now adjusts Enemy Max Health Pools
* Cleaned up all the Config BPIs for the Spawners
* Short delay after success and fail states was added
* Fixed Satellite Health Bars not appearing
* Fixed movement speed being slow at min distance
* "Removed Random" and "Random Not Empty" from System Config Menu and from the code
* Ping Trail always appears regardless of size
* Fixed Enemy CQP Overlap logic
* Fixed bug with Spawner Selector in the Lanes
* Fixed Collector Drone Overlap so they can pickup resources
* Fixed bug where Lanes and Icons could show up in front end menu
* Fixed Zoom inputs so they properly appear in the Tutorial Objectives