Tutorial 3.0 Hotfixes

Orbital Command Playtest · published

**Tutorial 3 Updates**
* Fixed Inputs being incorrect/not displaying in a few beats
* Beat Text iteration and updates
* Removing some random delays
* Updated the position of a few of the Objectives
* Fixed bug where you could establish all the Planets before the Occupation beat

**System Generator Fixes**
* There were a ton of fixes made within the System Generation Logic. These fixes include:
* * Starting lane getting properly set
* * Better logic for selecting a starting lane in a sector
* * Support for handling partially completed configs that are passed to the function

**Enemy Warp Updates**
* Enemy Warps have been tuned to have generally shorter distances and longer cooldowns
* * This includes fixing places where the distances weren't properly being clamped to maxes
* Scavenger Enemies will now trend towards Established Planets instead of picking spaces randomly

**Bug Fixes/General Updates**
* Fixed Dyson Drones not ever launching in the main system
* Quick Refill now doesn't exceed the max count
* Fixed a ton of Enums in the Orbital DTs that were out of range
* Cleaned up Target Spawning Positions from spawners
* Fixed Mini Map teleports being offset at different system sizes
* Fixed Resources now getting pinged by the Planet Radar Component
* Cost Updates:
* Stars now tells actors to destroy themselves before doing it
* * Payload Drone: 5 -> 30
* * Establishing Drone: 10 -> 15
* * Satellite: 5 -> 10