Update V0.4 "Modding and Enviornment"

major update

Evolution Survival · published

This Includes V0.36-V0.4 Builds 86-128

Added:

-Titles and NameTags in-game, by completing certain tasks you can unlock a title that will display under your name. NameTags appear within 5 meters of another player

-New Grass

-New Cloud System

-Sidemap_19 (First Properly sized map (This will be the official 'Small' Map)

-New Cliff Rocks

-Backend Animal Manager (Increases performance)

-Crafting can now pull from multiple item stacks... yes very overdue

-First fully functional aliens test

-Dedicated Server Support

-Increased the amount of available performance options

-Full Mod Support and Tool Kit (The Tool Kit is an external application)

Modding Details:

-The kit allows you to create any map or mod you want, the limitations have yet to be found.

-A Full video tutorial series will be released on the Modding Kit when it is officially released to the public.

-The Release will most likely be a month or two before the full game release to allow modders the time to make mods for the release of the game.

-Update V0.5 Will go over more details

Changed:

-Completely redid Biome system, biomes now only tick when being used, they now instantaneously update when entering a new biome

(prevents biome randomly dropping to the outside temperature when going between indoor rooms, this previously could cause false damage)

-Revamped Woodland forest generation, these forests now have proper canopies and undergrowth

-Upgraded Tech Tree systems

-Walk speed Lowered (600 -> 450)

-Sprinting speed Lowered (1200 -> 900)

-Sidemap_19 Carries with it the new lighting and post process

Through the advent of larger worlds some items need rebalancing because you can now gather them easier

-Cooked Meat, Hunger Satisfaction 40->20, Hp Recovery 17->8

-Purified Water, Thirst Satisfaction 40->7,

-Processed Fruit, Hunger Satisfaction 10->4, Hp Recovery 5->1.2

-Fruit, Hunger Satisfaction 15->2, Hp Recovery 5->1, Thirst Satisfaction 7->3

Fixes:

-Animals acting strange (Not eating or fighting) on large maps (Instanced Foliage maps)

-LargeMap Animals extremely optimized

-Animal performance increased ~75%

-Total Game performance increase ~25%

-Animal Tames sometimes not saving whether or not they are large enough to be ridden

Future:

-The Playtest will be soon (1-2 months)