Evolution Survival V0.5 "Playtest" Major Update!

major update

Evolution Survival · published

This includes Builds 137-163/V0.5A-0.5Z

THIS IS THE PLAYTEST UPDATE

Added:

-AnimalMinds (Modular Animal AI system)

-Better "Feel" for hand weapons

-Ricochets on larger caliber weapons

-Oil systems now save

-Crude Oil can be refined into Lubrication Oil

-Proper Water Caustics

-More Dedicated Server Mod Support

-Falling Trees

-Animal Corpses

-Animal Skin Item

-Sidemap_20 Construction has begun (Playable, <10% Complete)

-New Jungle Bush types

-New Grasslands Tree

-Beds (Respawn Points)

Changed:

-All projectiles now use an armor penetration simulation

-Hotbar looks

-Animals now use "AnimalMinds" Implementation which is now a very complex system of behaviors

-Players will now take damage after suit temp goes above 40C

-Revamped crate system

-Default Dehydration 0.5->0.25

-Default Hunger rate 0.2->0.15

-Jungle Tree leaves

-Several Hud Elements to make the Playtest look better/more user friendly

-Changed how the Oil Surveyor operates

Continuing:

-Larger scale ship testing (Destroyers and Submarines, state on release, if incorporated at all, is still unknown... They are fun though!)

-Alien Development

Fixes:

-Backend performance tuning (3-5% increase in FPS)

-Biome glitching were sometimes heat would be applied/taken from all clients

Modding Updates/Details:

Currently Mods Can:

-Create Full scale maps with custom assets

-Mods with custom Items and assets

-Creature Behaviors

What's Left:

-A straightforward way to add tools (Guns, Pickaxes, etc.)

-Modding of Ships

-Modding of Animals other than Behaviors

Playtest:

-Release Imminent

-All players start with a beginners kit, consisting of some basic resources and a stone axe

-The Next major playtest update will include skins unlockable only during the playtest, you can earn them right now but they are unequipable