Demo Patch 0.2.0 - New Lunar Knights

major update

Bloodmoon Survivors · published

Greetings Lunar Knights!

A new patch has come for the Bloodmoon Survivors Demo. I've added 3 Lunar Knights to the roster with their own distinct play styles and reworked the gameplay systems to support them as individual combatants. This includes a new powerup tree to replace some that I've shuffled around and a couple tweaks to their combat abilities.

I hope you enjoy!

Patch Notes

Characters

  • Created 3 unique playable characters for the demo (6 in full game) with unique perfect-weapon-switch abilities that give them escape and maneuverability options timed with their weapon swaps

  • Added a recharge system for character weapon swap abilities

  • Added unique character weapon trick times so that each on feels unique

  • Removed Bully tree powerups: Long arm and Strong Arm powerups have been reworked to act as the starting character's ability

  • Added new Powerup Tree Vampirism which permanently increases damage of the weapon you kill enemies with

  • Created mastery achievements to upgrade characters and improve their weapon swap abilities

  • Added 21 new Achievements related to characters and their masteries

  • UI: Added a character select page to the start menu

  • UI: Added a character unlock tab to the blessings menu

Tutorial

  • Added an explanation on how to trigger new character abilities

  • Updated Movement and Aiming explanations with the correct Glyphs to accurately show how it is accomplished

  • Shortened the tutorial's powerup explanations

Tweaks/Improvements

  • Reduced move speed of flaming skeleton ghosts in level 1 from 1000 > 900

  • Fixed a bug with the bullet spawn of projectiles being too far away from the player character. This was causing a dead zone where enemies could stand between the player and his firearm where enemies could not get hit

  • I fixed a bug where when abandoning a run, the player could still take damage until the main menu screen loaded