Demo Patch 0.3.0

major update

Bloodmoon Survivors · published

Greetings Lunar Knights!

A new patch has come for the Bloodmoon Survivors Demo. I've addressed a large number of bugs, made several updates, and rebalanced the in-game economy and unlock progression.

New Content

  • Character unlock order has been re-shuffled. Oropei is no longer available in demo. Vander is available for unlock

  • Melee weapon unlock order has been re-shuffled. The Hammer is no longer available in demo. The Distributor is now available for unlock

  • Projectile weapon unlock order has been re-shuffled. The Warbow is no longer available in demo. Poker is now available for unlock

  • New Shrine available that significantly increases player health regen while standing in radius

  • New Shrine available that drops armor pick ups while player stands in it's radius

  • Added new Icon indicators to better distinguish all quests, shrines, and objectives

  • Rebalance Level 1 Grim Reaper Boss to be more aggressive with spawning enemies that charge you and explode

  • Rebalanced Eremin's knockback to be more effective against enemies of different weights

  • Rebalanced Sylas's dash to be faster and have better collision detection

  • Added achievement information to level up screen so players can see what they will unlock when selecting powerups during level up

  • Added achievement information to the pause menu so players can track which achievements they are able to complete during the run

  • Added achievement information to the difficulty select so players can see what rewards they can unlock playing at that difficulty

  • Rebalanced the power of "trample" powerup and how much base damage it does to resistent

  • Rebalanced the power of "boss killer" powerup and how much base damage it does to elites/bosses

  • Rebalanced the amount of kills required to trigger dual wield

  • Rebalance the amount of time up dual wield meter has at base level without upgrades

Bug Fixes

  • Fixed a bug where the chests bosses drop could still spawn inside of obstacles

  • Fixed a bug where bullet SFX was still playing loudly and not controlled by the SFX audio mixer group

  • Fixed multiple bugs for the quest in level 1