Windowkill 3.0.1 changelog

Windowkill · published

Changes

  • Added "force starting monitor" option.
    This should allow you to choose which monitor the game starts in, regardless of where it was opened.
    Changing this setting in the title screen will also automatically move the game to the chosen monitor
  • Added new low-health visual effect
  • Added low-health sound effect
    This is toggleable in the options
  • Reworded timed mode unlock
  • Changed timer in timed mode to count down
  • In-game timer now auto-enables when starting a timed mode run for the first time
  • "keep aid windows on top" is now enabled by default
  • "keep smiley window on top" is now enabled by default
  • Title window's size is locked
  • Reduced window snap-back from bellow a bit
  • Reduced multishot's effect on firerate with epsilon slightly
  • Reduced Slime's knockback from zephyr's attack

Fixes

  • Fixed fun snap effect triggering when dead
  • Fixed snap window being movable
  • Fixed more cases where the broken window cannot be exited
  • Fixed win screen window from spawning with window controls above the screen
  • Added a minimum size to title windows
  • Fixed title windows being able to get stuck offscreen when bouncing
  • Fixed killing ??? after dying
  • Fixed invincibility bug during ??? fight
  • Fixed visibility bug when changing game scale before and after starting ??? fight
  • Fixed zephyr's name in the multiplayer screen
  • Fixed music doubling up during ??? fight
  • Fixed music restarting when getting an unlock
  • Fixed peer and drain windows growing outside the screen boundaries when upgrading

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