17 Steps · published
Added
· Single-player runs now autosave — once at the start of every hand and once at the loot screen. After a crash, pick up where you left off with "Continue run" on the single-player page.
· If the game didn't exit normally, a report dialog appears on the next launch: send the error code and log to the developer in one click, or just copy the code.
· New "Game speed" setting: 1× / 1.25× / 1.5× / 2×.
· The game now asks for your language on first launch, and auto-detection follows the language you set for this game in Steam.
· The Archive is now its own scene: every relic is displayed on a full wooden cabinet in 3D.
· The moment a hand is won, the tiles and relics on the table jump.
Changed
· The opponent no longer smokes in reaction to your discards — he keeps his own rhythm.
· Tile selection: removed the first-turn note that took a whole line; the wait breakdown is now shown even with three waits.
· The opponent's profile card is back during tile selection, after a 0.2s hover.
· Coins now fall from higher up.
· The multiplayer lobby is brighter with a repositioned camera; lighting and materials reworked in the main menu and Archive.
Fixed
· Fixed a black veil covering the right side of the screen (main menu, both lobbies, Archive).
· Fixed the blown-out tile walls on the main menu.
· Fixed the run map locking up when closed with Esc.
· Elite rewards no longer offer the same relic twice across the two picks.
· Against the "No Dora" elite, the dora machine no longer shows the previous hand's ura dora — it now shows a red X.
· The "ざわ…" effect no longer flickers faster at higher game speeds.