Patch Notes 2026-08-21

Shell Heroes: Awesome Island Demo · published

New & Reworked

  • New Combat Motions for Indo — the three-hit combo now animates as three distinct motions, and the Awakening skill has its own dedicated animation.

Improvements

  • The stat panel now also shows attack speed and movement speed, so you can see what the Speed stat actually changes. Health moved to the top.
  • Refined the forward step on attacks — your body only leans in when an enemy is ahead, and attacking while chasing no longer slows you down.
  • The action cards at the bottom of the screen have moved to the right, in preparation for a future mobile version.
  • Quest tracker folding is now saved per character.
  • Green Turban's "Wind's Blessing" now triggers on your first jump too — hold the jump key to hover briefly at the peak.
  • In Blueberry's maze, holding a direction key now moves you continuously.

Bug Fixes

  • Fixed the HUD's Speed value ignoring your character's own stat and showing only the shell's — it now sums both, the same way Attack and Defense do.
  • Fixed the final abyss boss getting stuck floating in mid-air when pushed hard in close quarters.
  • Fixed your character being launched skyward when standing on an abyss bat after its dive.
  • Fixed several characters' attack, throw, and story motions drawing their feet below or above the ground — motion baselines are now aligned across every character.
  • Fixed the "Deep Abyss" relic description reading depth 1-15 while the actual range is 1-20.
  • Fixed the stone gate narration band covering the resource display in the top-left corner.