Patch Notes 2026-09-05

Shell Heroes: Awesome Island Demo · published · build 25138770

New & Reworked

  • Bosses Pick Patterns That Fit the Situation — bosses respond differently depending on your distance, whether you're in the air, dashing, or standing still. They repeat the same attack far less often and chain follow-ups that fit the moment. Aimed attacks lead your movement slightly, but you can still dodge by changing direction once you see the tell.
  • Settings from the Pause Menu — open Settings right below the pause options to change volume, display, language and key bindings mid-game. No more going back to the title screen.

Improvements

  • Boss Fight Balance — bosses have more health so they no longer go down too quickly, and ultimates no longer erase a huge chunk of a boss in one cast. Minimum damage was also tuned so boss attacks stay meaningful even in high-defense shells. The tension of the first chapter now carries through the later ones.
  • A successful PERFECT DODGE now grants brief invincibility, so the attack you just dodged can't hit you anyway.
  • Standing on top of a boss while attacking now deals contact damage, matching the difficulty of fighting it head-on.
  • Boss melee attacks now cover the whole body from above the head down to the legs — attacking from a ledge at head height is no longer a free ride.
  • Boss melee attacks now have a short wind-up you can react to, and multi-hit attacks actually land more than once. Early-phase attack variety was expanded.
  • The Skeleton Captain's whirlpool is shorter and can be resisted with a dash.
  • Reduced the damage of the first chapter boss's final charge.
  • The third chapter boss no longer performs two back-to-back invulnerable rage animations at 30% and 20% health — it now happens once.
  • The fourth chapter boss's decoys now match its current color and motion exactly, so the real one can't be picked out by looks alone.

Bug Fixes

  • Fixed attacks that were already winding up still firing and dealing damage after the enemy had been defeated.
  • Fixed stationary enemies such as the Shell Roller not turning to face the direction they attack.
  • Fixed swings from a ledge at a boss's head height landing on the boss even when the claws never touched it — hits now require actual contact with the body.
  • Fixed bosses rapidly flipping left and right when pressed against you or shuffling in place — they now face you while standing and face the way they walk while moving.
  • Fixed boss power-up badges and status icons floating far above the boss's head.
  • Fixed contact damage from touching enemies varying with the direction and timing of the touch — the same rules now apply no matter which side touches first.
  • Fixed loot from defeated enemies getting buried in low ceilings or floating out of jump reach when the enemy died mid-air.
  • Tidied up the layout of the title menu.
  • Fixed the last row of the Codex shell tab spilling out of its panel.
  • Fixed the studio credit at the bottom of the Settings screen sitting flush against the panel.