Cardboard Cowboy Playtest · published
-New enemy art and behavior
-Fighter and Ravager class swapped for projectile based attacks
-new bark voicelines added for enemy classes
-New fan the hammer alt fire on the Miners Iron
-Spin trick ricco on the slip sleevegun increased in range for added utility
-Coachgun double barrel charge shot added as custom alt fire mode
-Alt fire full auto for Van Fuego
-Slug shot alt fire added to K-Barrel
-New Root Beer Factory map added to the Bottomwater galleries
-New Boxcar Alley map added
-First pass of Tarot slotting station and perks system blocked in
-Root beer tonic type and crate added, unlocked by default in playtest build
-Baked lighting complexity reduced
-Forward render shading model swapped for previous dx12 rendering
-Collisions simplified across the maps to reduce overhead on CPU for enemy pathfinding
-VFX optemization pass
-Baseline challenges improved with feedback from players
-x2 new maps still requiring benchmark help. Please join our Discord community and share your best scores to help us improve balancing in the bounty challenges