Cardboard Cowboy Playtest · published · build 25336617
Major Updates:
Weapons FPS animations overhaul
enemy behavior and perception improvements
challenges improvements and balancing, tarot card scraps currency
New Content for Testers:
Tonics: x3
Cactus Liquor tonic added (health)
Ironclad tonic added (Combat)
Steady Beer tonic added (movement)
New tonics station added to the bar (fold out bartab)!
Tarot Perks: x5
Aerialist added
Joker added
Yeoman added
Soldier added
Jack of All Hearts added
Challenges:
Door ditch is now timed requirement with sharpshooters planted in the gallery
New quick level reset key (double backspace for now) added for speedrun trials
Alt Fires Overhaul:
K-barrel slug shot added
New Cattleman's Levergun alt fire mode support
Slip Sleevegun trick shot adjusted, removed stun on primary hits
Miners Iron Fan the Hammer reined in for more versatility at range
ETC:
Improvements to audio system, including ducking on death, and overall mix balance improvement
Headshot and hit feedback clarity improved
Fixed the weird warping terrain tessellation bug
Improved the tutorial level to correct for major bugs and stuck spots
Improved the visuals of Shadowman Tarot Shop dealer
Added clock timer that can be enabled or disabled from within the tavernwagon
Message to the Pardners from the Devs:
Howdy pardners, playtest 3 is finally here! While we still have some more enemy classes coming down the pipeline and new exciting guns, I wanted to give the community a chance to trial some of the new animations that are likely to have lots of points of failure I haven't found yet. The game is turning out like an absolute dopamine cowboy fest, and I'm loving how it's playing so please let us know in the Discord what we can do to make this feel even better. The focus of this test should be on combat, gameplay progression and challenge balancing. Alt fires are very adjustable so do also let us know how your digging the new steel. As always, thank you for sticking along with us and being patient, we are going to be moving right into more of a content mindset over the next few months and continuously updating this playtest. We want to iterate with all the cowboy gunslingers who play our game, so don't be afraid to submit any feedback to the linked form in the build. Thanks Pardners -Jay