Mineralis · published
Hey everyone!
The latest update to Mineralis is now live! This affects both demo and preview versions of the game. The changelog is as follows:
💡 New features:
- Mouse handling improvements (although keyboard/controller is still recommended)
- More possible discussions and dialogue options in all parts of the game
- More tents, barrels, and other objects can now be examined
- Secret bosses have more secret features
- Added more poetry secrets to Kospistan
💨 Changes:
- Garik now gains 5 CP from giving buffs
- Reduced Blind effectiveness 50% -> 40%
- Increased Focus base damage boost 0 -> 6
- Increased Flame conjuration base damage 2 -> 8
- Chainblast deals extra damage to enemies with low HP
- Burn now shows 14% attack reduction on hover tooltip
- Changed Nue regular attack to partially ignore magic defense
- Early-game enemies now are less likely to have major/minor variations
- Adjusted enemy gold drops (overall slightly more generous)
- Made most enemies smarter with their buff/attack patterns
- Buffed Stone Knight, Masked Warrior, Dragon, and Charger
- Debuffed Sylph and Goblin Wizard
- Updated all core engine scripts
- Fixed village border and roof tiling
- Removed autotree tiles from fields
- Made fields footpath less confusing
- Made fields tutorial more streamlined
- Made fields NPCs move less frequently
- Added some hidden events to the fields
- Added a few more sayings to Kospistan
- Updated more skill icons
- Expand on Garik's persona
- Keyboard icons look more like keys
- Removed feedback form, use Discord instead
- Reordered CP skills to always be at the bottom
- Adjusted difficulty of finding various secret events
- Added screen shake to Earthquake
- Improved Arc Blade animation height
- Improved Blade Sweep animation height and angle
- Improved Red Ogre sprite positioning
- Improved Mobius explosion animations
🐛 Bug fixes:
- Enemies no longer follow the player when opening a chest
- Enemies no longer see through walls in warehouse
- Fixed broken rest event at a late-game campfire
- Fixed a few enemies using old versions of skills
- Bloody Edge no longer freezes Odin's pose
- Fixed unintended screen tints in cutscenes
Feel free to leave any feedback at our official Discord. Looking forward to seeing you there!
With the kindest of regards,
Team Mineralis