Oakenfold is now available on Mac!
Changelog:
Major: The Oakenfold animation engine has been completely reworked with increased performance, stability and scalability as a result.
UX: Right-click on any object on the grid to see more information about it. Left-click to show information no longer works.
Gameplay changes:
- Enemy Sheller: Its attack (explosive lob) will now displace crates.
- Elite Enemy Sheller: Its forcefield (explosive on removal) will now displace crates.
- Elite Enemy Burrower: Now attacks all 4 tiles around him.
- Mission Boss Tentacles: No longer requires all tentacles to be killed, but a fixed 4 tentacles.
- Mission Expediter: The Expediter now has 1 armor on difficulties 'Difficult' and 'Insane'
- Mission Mines: Decreased the amount of landmines
- Mission Mines: Mines now explode if damage gets done to the tile they reside on.
- Mission Teleport: Decreased the required amount of teleported units to complete the mission
- Mission Collect X Energy: Increased the required amount of Energy to complete the mission
- Mission RoboFarmer: Now only farms upward or leftward (will get blocked less during enemy movement turn)
- Mission Collisions: Now rewards 2 energy and 1 timebank instead of 3 energy
Functionality:
- New right-click info: Now shows if an object is immovable.
- New right-click info on: Sandwurm, Spawn Point, Mines, Timelock Tile, Energy Orb, Rebirth Egg
- New: More specific death descriptions
- New: Application now caches your last selected difficulty
- New: Spacebar or Return can now be used on the successful defense, game over and score screen
- New: A selected ability will now show the tiles it can NOT target alongside the ones it can target, should improve the UX experience for newer players.
Fixes:
- Fix: Achievement Push 'n shove now works correctly
- Fix: Achievement Shocking Turnaround now works correctly
- Fix: Showing information now works on Explosive slime and SplitBug on 1 health
- Fix: Erroneous Quantum Leap and Skitter interactions
- Fix: Splitbug on Lost mission now correctly acts every 2 actions
- Fix: Erroneous ForceField interactions with SplitBug and Sandwurm
- Fix: Removed some typos
- Fix: Mission Full Health now correctly listens to heals