Kaelwyn Checkpoints: Talk to a Kaelwyn, and he becomes your return point. Hold the Interact key anywhere to travel back to the last one you reached.
Easy Mode: A gentler run for newer players. Lower Gravity & Double Jumps are activated for the whole run, and all achievements remain available, but leaderboards are disabled.
Hidden routes: Getting close to the secret route wall fades with an unlock sound, revealing a passage through. Level 1 hides a teleport route of its own. Not available in Hardcore.
CRT Effect toggle: Options → Display. On by default; turn it off for a clean image at Stage Zero.
Dash no longer sags. After a jump pad, icicle, or the Stage Zero vacuum, gravity used to drag you down mid-dash
Dashing into a wall on the first frame no longer burns your cooldown.
A standing dash plays the dash animation instead of the idle pose.
New Effects for Jimbo & Gravo
New Effects for activation of buffs
Music never walks backwards. Descending, dying, or using a checkpoint keeps the highest zone's music. Only restarting resets it.
Hardcore music no longer stops permanently mid-run.
Orb pickups collected together chain into a rising musical run.
Dialogue ducking no longer leaves music quiet after restarting mid-conversation.
Kaelwyn dialogue can no longer be hijacked by walking to another NPC mid-conversation.
Spoken dialogue no longer replays after Continue or Restart.
Escape while rebinding a key cancels the rebind instead of closing the whole menu.
Double-clicking menu buttons no longer strands the screen transition.
Rebuilt shop and inventory screens; smoother loading transition.
Practice panel: stage teleports unlock as you reach each area
Improvements on Effects & Visuals
the_eater Achievement now works on continued saves; it previously fired early or never.
Lifetime jump count no longer resets to zero.
Speedrun personal bests are no longer overwritten by worse times when Steam stats haven't loaded.
Settings and keybindings now survive a bad write.
Deleting a save no longer leaves a stale backup that could resurrect an old playthrough.
Practice-mode lava no longer converts your run into a genuine Hardcore run.
Dark orb no longer reappears after loading.
Shop purchases can no longer be triggered from anywhere after a Hardcore toggle.
Buff timers resume correctly after a practice teleport.
Orb rendering collapsed from 108 unique materials to 2, so they batch.
Shaders pre-compiled at export and behind the loading screen, removing first-use hitches.
Moving platforms and the end cutscene now step on the physics tick, no more rider jitter.
High-refresh mice no longer flood the input tree.