Almighty: Kill Your Gods · published
Hey, Alphas!
As mentioned earlier this week, we’ve been hard at work addressing some of the known issues that have been reported. There’s more work to be done, but we’ve prepared an update to address some of the more critical issues.
Patch Notes
- Fix for issue with loading scenes in Multiplayer.
- Memory optimizations ongoing, reduction in the amount of memory being used by the game
- Fix for issues where items were not unloaded correctly.
- Added Hollows to Freki Island.
- Added Hollows to Enki Island.
- Added more walkways and the like to Hollows to provide more vertical gameplay opportunities.
- Added more ice visuals to Freki and Sunken Hollows.
- Added Vent hazards to Hollows, Ice, Fire, Poison and Lightning, work ongoing.
- Added a range of sort and filter features to the Vault inventory UI.
- Added the ability to Salvage unwanted items in the Vault returning a small amount of materials.
- Gear item tooltip redesign to allow for the proper display of a larger number of stats and sigils.
- Assigning Emote UI general improvements.
- Fix for desync issues in Hollows, particularly Feral.
- Healing numbers added when you eat food.
- Can now use quick eat whilst moving where previously you had to be standing still.
- Razorwing Hatchlings explode and ground impact fixes.
- Extraction Point travel home when complete area no longer has a height limit.
- Fix for Relay Cores on God Relay quests.
- Fix for some carriable objects pushing the player sideways when used for a melee attack.
- Fixed Feral melee SFX.
- Fixed Storm Guardian occasionally spawning upside down.
- Fixed Highlord occasionally spawning invisible.
- Fixed Feral and Lost jumping issues.
- Adjusted Overseer tentacle health and protection values to main health.
And with that, we’re back to work on the next update. More info on that in the next couple of weeks.
As always, thank you for playing, and thank you for continuing to provide us with your feedback and bug reports. You’re all aces in our book!