Feudums · published
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I've just rolled out a small update to make your open alpha experience smoother and more intuitive, one step at a time. This patch brings Quality of Life tweaks and bugfixes. It will be auto-applied on your Steam version in any minute now.
You can find below what's changed.
Using Manage Units and then Transfer, you can now form a new company directly into adjacent impassable terrain (but the command can still fail on submit if no unit can traverse it!)
Company Card, and the Tactical Settings command: improved and clarified tooltips (encounter strategies, stances, tactics), unified visual scheme for modifiers and made special effects (e.g. allows raiding, immobile, etc.) color-coded for extra clarity.
Company Cards now show clearer info on set behaviour and active stance.
Commands Card: the queue icon now also correctly identifies the exact queue type
Feudum and Company Commands now display their related company/feudum name as visual reference to their respective queues.
Online Worlds screen: improved visibility for Join / Enter options and the selected world card.
The community highlight in the main menu now has a less confusing tooltip :)
Updated the Ongoing Claim Indicator on the Tile Cards.
Fixed various, ambiguous or inadequate tooltips, mostly related to companies and units
Fixed the stacked major needs visual on feudum cards (had a rounding issue and sometimes was off due to a typo in the code)
Fixed a rare case where the timer wouldn't start and commands couldn’t be issued right after subscribing
Fixed missing alliance member names in victory screen (e.g. when a member is unknown for the player)
Fixed the labour policy dropdown not showing the selected policy correctly after setting and re-opening it.
Fixed Tactical Settings command sometimes opening in uninitialized state.
Thank you for all the bug reports — they truly helped resolve these issues much faster! 🙂
- Mat
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