Small patch with some fixes, cleaning a few aspects up:
- So, I noticed climbing onto computers on HETs can be manipulated pretty easily as most anomalies can't attack you, therefore I added a cube collider above the computers for HETs in hypernova discharge experiments
- Parked vehicle spawning has been adjusted a bit to avoid issues where cars spawn into the same location and glitch out.
- The Transmitters now pulsate a bit when not in range, giving a slight indication on where you need to place the transmitter when from affar