Developmental Branch Patch v0.15.0.4

SpaceSlog · published

Hey everyone,I have pushed a new update to the developmental branch. Please restart your game client to update. Your current saves should work ok, however several updates do require a new game.

Improvements

  • The game, music and sfx will now pause when the game window loses focus.

  • Add an option to allow the game to continue to run in the background if the window does lose focus.

  • Increased melee accuracy per skill.

  • Increased ranged accuracy of all weapons.

  • Various other improvements to combat.

  • Ensure entities cannot be selected if under fog of war.

  • Increased crop yields by roughly 20%.

  • Some minor menu and tooltip updates.

  • Updated French translation files. Thanks Danieel53

  • Ensure the time between incidents are a bit more predictable when on Harmony game mode.

  • Greatly decreased skill atrophy.

  • Increased all skill experience gains.

  • Increased the amount of experience gained for older characters when first generated.

  • Improved how the average age is calculated on pawn creation.

  • Optimised how skill experience is calculated.

  • Experience difficulty thresholds now adjust the amount of exp needed per skill level. E.g. a lower difficulty requires less exp per level for each skill.

  • Add Arthritis and Sarcopenia age related health conditions.

  • Pawns can now generate with an age related health condition.

  • Add cognition health vital which currently affects the ability to learn and keep skills.

  • Improve how age related illnesses are calculated.

  • Characters now have a chance to be naturally talented in a skill, granting them more exp.

  • Add natural talent selection for captain creation.

Fixes

  • Fixed: Some incorrect texts.

  • Fixed: Pawns could incorrectly move off the edge of the map and leave your crew.

  • Fixed: Various issues with forced combat when black alert is activated.

  • Fixed: Texture bleed on the selector sprite.

  • Fixed: Transfer vent did not occlude light when it should.

  • Fixed: Ambient light in space was casting shadows causing some visual issues.