1.55.1b

major update

Monster Girl Garden · published · build 23044630

Release Dates
Patreon: February 22nd
Public: April 30th

Patch (1.55.1)
-New Items; Lenses, Hip Glasses, Smart Glasses
-Hip Glasses increase effective CHA by 5%, and Smart Glasses increase effective Wisdom by 5%
-Finalize new NPC for Daycare Center
-Implement new NPC into Dialogue system
-Added a new visible equipment slot to Monsters to display some Held Items (starting with Domination Collar)
-Added missing model for Domination Collar item, rigged to all 4 Monster Skeletons
-Added Glass crafting section to Fabrication Bench, and added all 3 new items to it|
-Create cost system for storing Monsters
-Fix New Achievements in Steam backend
-Add templates to Biome Encyclopedia for a visual guide to creating each biome type
-Fixed a bug where removing head items was not changing the model until the game was saved and reloaded
-Fixed a bug which was allowing the domination collar to decay
-Fixed a bug where Beach biome was being called Desert in the descriptive text in the Biomes section of the Help menu
-Fixed a bug where domination collar wasn't always working as intended
-Fixed a bug where planters didn't always register in flower counts until the game was saved and reloaded. Flowers planted in planters will count towards pen/garden total as soon as they are planted now

New Content
-New Held Item; Domination Collar, the Monster wearing this will always be dominated by other Monsters it engages with
-New Building; Monster Daycare
-Monsters can be dropped off here as a Monster Storage. This allows players to remove specific Monsters from their Garden without having to delete them permanently. Storing Monsters can allow new visitors in the Garden, letting players attract new Monsters of a species they have already reached the Visitor cap of
-Daycare Clerk is a default NPC until new character is finalized
-Monsters in the Garden can be stored in the Daycare by interacting with the Daycare clerk
-Monsters can be withdrawn and deposited back into the Garden
-Monsters last location is saved into the data, when withdrawn they will return to the last spot they were before they were depositedBug Fixes
-Fixed a bug with the Hoe where later levels were operating too fast, making it impossible to do certain tasks
-Fixed a bug where tilling animation was playing at incorrect rates when planting Flowers