Addition of a early ending before entering the mansion.
Credibility management for certain choices. Added notification when credibility changes. Trigger end of game if credibility decreases dramatically.
Management of all success and failure levels for dice rolls before entering the mansion. Textual variations with emphasis on critical rolls and variations in damage and experience values.
Improved
Updated game time format on the game summary screen at the end of the game.
Texts updated to subtly indicate before a choice that an option may have a particular consequence.
Inventory appearance.
Tutorial: Updating texts for better understanding.
Fixed
Trigger sounds when taking damage.
Fixed audio when returning to main menu.
Fixed a bug that prevented you from restarting a game after returning to the main menu.