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Witch Hunters
Patches
🔥 Witch Hunters V0.1.4 🔥
🔥 Witch Hunters V0.1.4 🔥
Witch Hunters
· published
14 Apr 2025, 14:45 UTC
· build
18100323
All news
Read on Steam
Added
Paintings descriptions.
Interaction dependent on the player character in the first discussion with Eleanor.
More cases of credibility gain or loss.
Additional scene added in case of high credibility loss.
Interaction with the mirror in Lady Margaret's study.
Additional interaction in Thomas's bedroom.
Loss of health/mental health: several visual feedbacks added
Improved
Use of shortcuts rather than clicks for the “Search” and “Move” buttons.
The map button opens the move menu.
Brightness changed to make characters more visible. The lighting ambience is darker than in the previous version.
Increased time allotted to choices with timer. (+1s)
Character selection: lock displayed on Silas rather than next to it.
NPC positions.
Bold and underlined text added for important information.
Some clues that also unlock an item now unlock only a clue.
Management of the dialogue about the order in the discussion with Silas.
Improved dinner scene.
More pronounced zoom during dialogues and interactions with the environment.
Notifications are displayed for longer periods (4s instead of 2s)
Various texts.
Fixed
Tutorial: text correction
Move menu: room selection and associated image update on mouse-over.
Fixed the bug that allowed access to Lady Margaret's desktop even in the event of failure.
Corrected some texts that reproposed the same choices on subsequent inspection.
Corrected Thomas' rotation after the dinner scene.
Bugs
Rotation bugs on some characters.
If you play with a joystick, interactive elements may not update. We strongly advise you to play with the mouse and keyboard.
In rare cases, a pnj may be incorrectly positioned during the dinner scene.
(Very rare) End of demo->The player may be stuck in a room and not be able to teleport.
Missing
Credits
Changed the default image of the movement window when a location is unknown to replace the black square.
Highlighting of the object currently hovered over by the cursor.
Text formatting according to the character speaking.