Witch Hunters · published
2D map
Character voices
Mansion models and textures
Lighting and sky
GPU and CPU optimizations
Loss of credibility if you give Thomas the wrong name of the missing person
Added colliders to block detection of interactive areas if an object is in front of them
Character selection: no more blocking when changing controllers, revised text and layout
Fixed the murder scene that did not trigger in some cases
The cursor loses its image if the game window is defocused
Credits
Highlighting the object currently hovered over by the cursor
Character progression and evolution system
Updated lighting for better visibility