In that case... Playtest · published
- Added the Level 4 final-contract case roster, with high-value rewards and brutal skull outcomes that can seize 50–70% of your balance.
- REWRITTEN lore.
- Rebalanced Level 4 case rewards to prevent individual pulls from trivializing the $500M debt target.
- Level 4 rerolls now cost a fixed $25,000,000. They are unaffected by round inflation or repeated use.
- Level 4’s red X2 button now doubles the next case only, without forcing spike descents.
- Level 4 vending upgrades are now limited to Opening Slots, Drink Capacity, and Permanent Multiplier upgrades.
- Restored random Level 4 phone taunts alongside director economic overrides.
- Added Escape 3 and Level 4 to Build Settings and verified their checkpoint/Continue flow.
- Updated Level 1 tutorial’s opening lore lines to fit the new story.
- Intro music now reliably stops when an intro finishes or a scene changes early.
- Updated dev cheats: `+` adds $500K; `-` removes $50K.