PLAYTEST 0.2.1

In that case... Playtest · published

PATCH NOTES — ECONOMY, BOOSTS & CLARITY UPDATE

- Cutscenes added
-Story mode now has cutscenes at the start, refusing to continue & ending.

- Reworked Insurance Fraud:
- Adds +0.5x reward value for every reel in an opening batch.
- The bonus grows through extra reels, then resets after the round.
- Multiple cans stack with reduced strength.

- Reworked Risky Luck:
- Multiple cans can now stack with reduced strength.
- Strongest on the first reel, then becomes weaker with each extra reel.
- Fully resets next round.

- Active drinks now have clearer visual warnings:
- Drinks used during a reel float up and blink green.
- Drinks on their final round blink orange-red before being used up.
- Expiring drinks flash red before disappearing.

- Simplified every drink description so effects are easier to understand.

- Tutorial improvements:
- Tutorial highlight indicators are less bright.
- Tutorial voice audio is now clearer.

- Made skull punishments harsher in Levels 1–3:
- Asset Seizure: lose 10% of current balance.
- Liquidation Order: lose 20%.
- Total Repossession: lose 30%.

- Rebalanced non-default case prices across Levels 1–3:
- Level 2 premium cases now carry meaningful risk.
- Level 3 case prices better match their payout potential.
- Default cases remain the safer choice.