Demo Update: September 12, 2026[

Guild of the Tower · published

NewField Notes: Guidebook tab (press ESC). Every lesson the game has ever taught you, collected into 9 chapters and 66 topics you can reread at any time, plus a "Show me again" button that replays the original guided tour.

New Gambit conditions
. You can now require a minimum number of allies to match a condition before a command fires, which finally makes party wide heals and buffs practical. Several buff and shield checks were added as well.Floor map now scrolls vertically, so deeper floors are no longer squeezed into an unreadable strip.Warehouse hero list scrolls, and column headers are no longer clipped.Forge and Alchemy Lab recipe names are color coded by tier.Balance> Spears buffed. Their base weapon value now matches one handed swords. Spears are two handed and cannot pair with a shield, yet their base damage was lower than a sword's.> Healers and support casters now earn EXP for actual results. Healing that lands, cleanses that remove something, and saves that prevent a death all grant EXP. Holy now keeps pace with Arcane.> Star level caps lowered to 30 / 45 / 60 for 2 / 3 / 4 star heroes, making star upgrades matter more.> EXP requirements above level 6 raised for both weapon and magic mastery, so late demo progression no longer spikes.Fixes> Your mage no longer gets deleted in two hits. Skeleton Archers on floors 6 to 10 were locking onto your highest magic attack hero every single shot with no randomness. They now pick normally from the back row.> Heroes with no Gambit set now use basic attacks only. Previously they would sometimes pick skills on their own, which made it unclear how the command system actually worked.> Several enemy skills could never trigger due to a priority rule, including one belonging to the floor 10 boss. That fight now plays out as designed.> Stun and Freeze durations now match what the tooltip shows.> Enemy taunts now restrict your heroes' actions as intended instead of only partially applying.> Skill and spell descriptions audited across the whole game. The numbers written on the card now match what actually happens.> In game text reflowed and repunctuated throughout, in both English and Thai.Note: Existing saves still work. Heroes already above the new level cap keep their level and simply stop gaining EXP until you upgrade their star rank.Found a bug or have a suggestion? Drop it in the Discussions board. We read everything.