Dustline · published
Changed the XP-to-next-level formula from doubling each level to multiplying by 1.8.
This makes leveling up require less XP at higher levels, resulting in a smoother progression curve.
I’m also working on a difficulty selection system for future updates.
Planned difficulty options will adjust progression balance, including enemy damage, XP requirements, and loot rewards.
Thank you for the feedback and support!