We've released a minor update to Keepsake County, with the following changes:
- Idling for 30 seconds in the main menu will now boot you back to the Splash screen
- Fixed bots getting fascinated by unreachable waypoints and not changing directions
- Fixed an unneeded audio listener in scenes
- Partial fix to bag UI appearing while still picking up an object - not perfect, but somewhat fixed. Animator bugs abound.
- Fixed wall having extra geometry, loot behind player in Tutorial first room
- Fixed breaker, wire, phone spawning in other rooms of the Tutorial and breaking sequence.
- Fixed bug where assigning no rooms to have wiring would create memory leak and crash
- Allow preplacement of Wire, Breaker, and Phone in advance to curb randomly spawning additional ones. The Architect currently uses this for the Wire and Breaker attached to power poles outdoors.
- Fixed incorrectly placed geometry of Carport in Tutorial
- Slightly adjusted placement of AI spawn zones on Tutorial - the tutorial uses active/inactive zones for AI to make the game easier for new players who are frightened and chased by AI. This does not occur anywhere else in the game.
- Slightly adjusted phrasing, placement of a few text Tutorial nodes to change new player flow and behaviour.
- Placed blockers to prevent players exiting the map by climbing out the rooftop dormers on House 1 and 2 of Tutorial
- Adjusted position of Bloodhound on Tutorial to reduce instances of dog being fully alerted before player exits porch.
- Changed phrasing of Mouse1 to "Left Mouse Click". It was too often confused for the word "mousel" by new players, and they didn't understand what it meant.
- Moved table and chairs in kitchen of Tutorial to lessen bumping into geometry.
- Updated versioning text to 0.69.3 in splash
- Updated main menu to highlight blue when moused over - players often were confused and thought the main menu was static.
- Adjusted placement of lock icon on Chest Freezer, Small Safe to be accurate to where the lockpick hitboxes are.