Demo Patch!

DARKWATCH · published

Hello Darkwatch agents! We've been working hard on updating the Demo and getting rid of some pesky bugs you have been reporting complete with some balance tuning, enjoy! AI:
-Increased the Critical hit visibility
-Chest Critical Hit spot denies Hunter Vampiric Dash ability
-Intro Hunter can no longer attack the player as they finish loading the level (Laboratory)
-Hunters now play warning animation and sound after successful Vampiric dash
-Added a surprise
-Added Tenta Anims, sounds, attack trace logic to fix their ability to hit the player through surfaces
-Added Tenta retreat on player distanceUI:
-Added Knife Melee Information to UI
-Added 'Ammo' Text to Ammo Ven
-Escape Input Key Can now Exit UI interactions
-HUD auto hides inside of UI interactions where it is not needed
-Prevented tooltip from moving the Engine Version number


Weapons:
-Removed UV light Haptics
-Reduced shot delay after a reload
-Fixed Melee + Reload bug that gave the player free ammo :(
-Stopped Melee from launching Paired takedown AI
-Fixed Shotguns ability to break breakable crates
-Rebalancing of Ammo min/max per ammo boxPlayer:
-Reduced Crouch FootStep SFX
-Reduced Global FootStep SFX
-Added ADS and Fire Trigger Detection Holds for auto return to aim and firing when sprint ends and weapon swapping
-Fixed a potential ADS block on crouchAttachments:
-Redistributed costs
-Fixed the most expensive Suppressor in the worldPerks/Skills:
-Fixed a case where first Slot purchased could reset
-Fixed Skills increase widget, now shows correct values
-Fixed actual player Health/Stamina/Strength data updating while in ApartmentObjectives:
-Added Cooldown to Portals that were too aggressively spawning AI
-Arklight objective messaging to kill the portal when picked up first timeInteraction: -Health Candle now displays Full Health warning -Safes show correct Localization string for Purchase -Breakable crates contrast increased for visibility -Removed health candle wisps on heal -Weapon bench starts on Pistol -Made Ammo Vendor far more fun and simultaneously aggravatingWorld (Laboratory):
-Pass on Nav, nav links, stuck spots
-Removed stuck spot in boss arena
-Removed strange man under bridge
-Removed AC unit sound heard from 2nd portal corridor
-Fixed several instances of blocky shadows from ceiling lights
-Missing sound on double doors added
-Fixed some broken shadows on ceiling lights
-Repositioning of some interactables

Demo Patch! · DARKWATCH patch notes · SteamPeaks