Out Of Memory - FIXED

Unknown Horizon · published

Firstly... Thank you for reporting the memory leak issue. I absolutely need people to report issues like this, rather than ignoring them and hoping it will just get fixed.

As my focus is currently on the Early Access build, I failed to fully test the latest build of the demo after transferring it to using OpenGL, and that's on me. Lesson learned.

v0.0.24-PROTOTYPE is now ready to test. I checked this one better.

Sorry!

For those who are interested, there was a function that was representing data to be rendered when it wasn't necessary, and this was happening every frame, so the higher the framerate, the more memory was being eaten... I fixed it with some checks and caching, and memory use is now much closer to what it should be (about 800MB, instead of what I saw in my testing, which hit 8.1GB at one point ːsteamthumbsdownː)

Out Of Memory - FIXED · Unknown Horizon patch notes · SteamPeaks