Patch Note 0.6.6

Rescue Ops Playtest · published · build 22363599

Changes

  • Updated the in-game cinematics

  • Added a setting to modify the screen resolution

  • The smoke intoxication now take the wind direction and intensity parameters into account

  • Added a "pressure" effect to the firehose water stream when colliding with something

  • Replace the smoke screen effect when intoxicated by a more visible vignette and blur effect

  • The character fire gauge now correctly reacts to the fire when being too close

Fixes

  • Prevent a soft lock if a player opens the pause menu while entering a vehicle

  • Prevent a player to grab the dividing breeching while connected to the pipe

  • The water cannon effect follows more precisely the movement of the truck

  • Fixed water cannon rotation divergence between client and server

  • Fixed the Steam invite buttons in the missions menu

  • Fixed the display of the firehose pressure / distance interface client-side

  • Select first element on scenario menu to prevent soft lock

  • Fixed DFCI gate desynchronisation when client is vehicle passenger