Rescue Ops Playtest · published · build 22363599
Updated the in-game cinematics
Added a setting to modify the screen resolution
The smoke intoxication now take the wind direction and intensity parameters into account
Added a "pressure" effect to the firehose water stream when colliding with something
Replace the smoke screen effect when intoxicated by a more visible vignette and blur effect
The character fire gauge now correctly reacts to the fire when being too close
Prevent a soft lock if a player opens the pause menu while entering a vehicle
Prevent a player to grab the dividing breeching while connected to the pipe
The water cannon effect follows more precisely the movement of the truck
Fixed water cannon rotation divergence between client and server
Fixed the Steam invite buttons in the missions menu
Fixed the display of the firehose pressure / distance interface client-side
Select first element on scenario menu to prevent soft lock
Fixed DFCI gate desynchronisation when client is vehicle passenger