Backdraft Demo Version 0.4 - Heat Level Challenges

major update

Backdraft · published

New Heat Level System
- Run difficulty modifiers that unlock and stack as you complete them
- 1: Opponents are harder
- 2: Opponents have better decks
- 3: Opponents carry an extra artifact
- 4: Player starts with fewer lives
- 5: Final opponent has an extra life

Combat Upgrades
- Upgrade now levels up a card for the duration of the current combat
- Once a card is max level, it continues to gain +1 like Sharpen/Strengthen
- Rivet: Rally changed from Sharpen to Upgrade
- Elric: Hero power changed to "Whenever you kill an enemy, Upgrade all Attacks in your hand"
- Nettlewick: Hero power changed to "At the start of your turn, Upgrade a random Attack in your hand"
- Lux: Hero power changed to "Whenever you draw a Minion, Upgrade it"

Balance Changes
- Guard cards changed from Team Block to targeted Block
- Corvus: Start of turn damage is now blockable
- Feed the Flame: Reduced to 1 energy
- Bundle Up: Reduced to 1 energy, gains Exhaust
- Crystallize: Starts and scales better
- Boro & Moltra: Block gain increased from 2 to 3
- Cup of Whimsy: Changed to discount a random card in your hand each turn
- Cinderion: Cost reduced to 1, health and attack reduced by 1
- Wicken: Cost reduced to 1, health and attack reduced by 1, Torch now goes to top of the draw pile
- Antara: Shard now goes to the top of draw pile
- Volo: Random Attack now goes to the top of draw pile
- Polgar: Now +2 damage for each ally with Block

Versus Mode
- Second Player receives an artifact which grants +1 Energy on their first three turns
- Versus companions are now randomly chosen from all elements excluding their own
- Combat Scene in the match is now only cosmetic, doesn't affect which Companions are chosen
- All minions are now available as companions
- All 48 companions come with their own pack of cards
- Hero Decks have been reworked/rebalanced
- Can select the difficulty of your opponent when playing bots

Visual
- Artifact acquisition now has a special trail VFX instead of the artifact spin
- Minions now spawn with a special elemental themed VFX
- Card transform and Upgrade now have a special VFX
- Lethal hits now have a different visual impact
- Melt triggers have a special VFX
- New simplified animations when an attack is blocked
- Cards generated into combat piles now animate
- 21:9 ultrawide support for combat scenes
- After victory, progress is shown visually in the element wheel (more to come soon)
- Redesigned main menu with animated background

Bug Fixes & Improvements
- New Video Settings Menu is available
- You can now concede matches from the pause menu
- Random hero is now an option
- Lifeline is always available as a reward
- Wishing Well now resumes correctly after a Big Catch toss
- Buying an artifact after visiting the Monster Lair no longer pops up the Monster Lair
- Fixed companion select showing initial minion stats one level too high
- Fixed Tara victory VFX flickering
- Fixed Versus beam VFX alignment
- Flawless Victory now requires losing zero lives
- Bot plays more consistently with the Frost debuff
- Pacify correctly tagged as a debuff