Version 1.1.2 Released!

The Future Project · published

Just in time for the holidays...again! This patch addresses a small handful of minor issues, as well as updates the effectiveness of some status effects for a more balanced experience.

Full patch notes:

  • Reduced the length of the Grounded status received from the earth projectile for most enemies. (From 5 seconds to 4). The following enemies are left unchanged:
    Vile Flower
    Fungal Creature
    Dweller
    Flycicle
    Clinger
    Lava Tentacle
    Drone
    Pulse Fly
  • Reduced the length of the Stun status received from the electric projectile and electric radius for the following:
    Vile Flower (From 8 seconds to 5)
    Fungal Creature (From 8 seconds to 5)
  • Increased the length of the Stun status received from the electric projectile and electric radius for the following:
    Pulse Fly (From 2 seconds to 3)
    Soldier (From 3 seconds to 4)
    Final Boss minion (3 seconds to 4)
    Endgame Saboteur (From 3 seconds to 5)
  • Updated collision area for Pteracarrier.
  • Fixed bug where player would take fall damage immediately upon starting a new game.
  • Fixed bug where fall damage immunity would not be properly reset upon the player respawning from falling into an inescapable pit.
  • Fixed bug where player could teleport past the trigger areas that determine if the player has fallen into an inescapable pit using the Aether power.
  • Fixed bug where player could teleport past water bodies using the Aether power.
  • Fixed issue concerning in-game map where rooms with a lock on only one side of the room would be covered up by neighboring rooms in the in-game map, affecting readability.
  • Fixed bug where a rock could be stuck floating in front of the Saboteur's face. (So long, pet rock!)
  • Fixed bug where Defense Turrets would never perform large fire while frozen.
  • Fixed bug where player and player's projectiles could sometimes have their movements interrupted by Defense Turret's projectiles.
  • Minor visual fixes

You can verify you're running the correct version of The Future Project at the main menu. The text in the lower right corner should say "v1.1.2".

Until next time!

-Lance T.
Infinite Level