Bug Fixes and QoL Improvements

Universe X · published

Fleet Attack Missions

  • Ships in your fleet no longer stand around doing nothing after killing an enemy. They will now always find the next closest target and go after it.
  • When a mission starts, all ships not involved in the battle are now hidden so the fight feels focused and clean. They come back when it's over.
  • Credits and items dropped by enemies during a mission are now automatically added to your inventory when the battle ends. You no longer need to fly around picking them up yourself.
  • Fixed an issue where the auto-collect could accidentally pick up loot that was already floating in space before the battle started. Only drops from the actual fight are collected now.

UI

  • Fixed the Business upgrade panel appearing too large in-game even when it was set to a smaller size. It now correctly respects the size it was given.

Weapons

  • Weapon shop now loads correctly regardless of which station you visit.
  • Weapons in your inventory are restored correctly when loading a save, including their damage values and appearance.
Bug Fixes and QoL Improvements · Universe X patch notes · SteamPeaks