pt14 update note

百年征战 Demo · published · build 25296408

Century of Conquest Playtest 0.1.0-pt14 Patch Notes (2026-09-14)

New Spells

  • Deploy Mines (Earth, level 2): Randomly plants 5/6/8/10 mines. Half of them favor empty hexes next to enemy creatures, the other half scatter anywhere on the field. An enemy stepping on a mine takes 50/70/100/120 damage and the mine is spent. Your own creatures never trigger them. Mines rise out of the ground and are tinted by faction.

  • Heed My Command (Fire, level 1): Order an allied ranged unit to attack a chosen enemy for 2/3/4/5 turns. If out of range it advances toward the target, firing at enemies along the way. The order ends when the target dies. Taunting units nearby are still attacked first.

  • Both cards ship with casting voice lines (EN/ZH/RU) and sound effects.

Combat Rules

  • Opposing effects now cancel each other: Lucky vs. Unlucky, Armor Break vs. Armor Boost and similar pairs can no longer coexist. For non-stacking effects the later cast wins; for stacking effects one stack is removed from the opposite side instead.

  • Reflect damage and lifesteal are now based on the damage the attacker dealt, not on the defender's HP difference. The reflect animation plays after the attack animation finishes.

  • Multi-hex creatures can be selected by clicking either their head or tail. Wall of Fire now burns each segment of a multi-hex creature once.

  • Totems now also affect their own center hex and grant allies immunity to debuffs of their element.

Visuals & UX

  • New or improved loop VFX: Fast Strike, Slow Strike, Morale, Luck, Heavy Wound (blood droplets), Slow, Accurate Shot, Under Orders.

  • Spell indicator arrows polished; Wall of Fire middle-hex color fixed; trap placement ground marker looks better.

  • A clear hint is now shown when a spell target is invalid.