True Vikings · published
A year ago we released the demo version of the game.
Originally, we planned a short adventure — a landing in England, the choice of a side, and a compact story lasting a few hours.
We expected a warm reception.
But the metrics showed something more: the game had the potential to become a hit.
At that moment it became clear — it couldn’t stay small.
We made a risky decision to improve the game as much as possible and expand it as far as it naturally wanted to grow.
It took another full year of development, but now we can say — it was the right call.
France — the fractured Frankish kingdom during the Viking incursions (~850 AD)
Spain — Arab Al-Andalus and the raid on Seville in 844
Completely redrawn weapons
Reworked armor and clothing
Character models rebuilt to better match the era
Weapon and equipment crafting
Expanded narrative branching
Full localization overhaul
Narration voice-over (English and other languages)
Significantly improved scene direction and presentation
A minimum campaign playthrough takes about 10 hours
(and that’s without achieving all endings)
There are now 21 endings in total.
We are currently in the final stage before release — fixing remaining issues and polishing the game.
After launch we already have plans for:
Italy
Byzantium
possibly Slavic lands
more opportunities to switch sides and serve rulers and kings
But first — release.
May 14, 2026
This is not just a game about raids.
It is a story about choice, fate, and who you become — conqueror, mercenary, or defender of the land you step upon.
When the day comes — simply begin.
Try to carve your path from a simple Viking to a Jarl or a King…
or perhaps a ruler of another crown.
See you on the day of landing.