Beyond Your Threshold · published · build 23167783
We are back with the next update and huge changes to the game. This will be the last update before BEYOND YOUR THRESHOLD: OVERHAUL, which will be the next update and will completely overhaul the current state of the game.
Spawns after A-012
Don't move or look around whilst it's on screen
Spawns after A-031
Acts like A-60, but will rebound twice
Much slower than A-60
Can be toggled on or off with Right mouse button
Found at Room A-030
Note: these are just some prototype rooms i threw together for this update for you two, they will all get a major rework in OVERHAUL
New locker animations
Can use all movement keys to exit locker
Completely reworked, allowing for more customizable rooms
Allows for precise spawning of entities at different doors and increasing difficulties
Currently attempts a spawn every 5 seconds
New navigation system that entities read off for their pathing
Press ` to open the console
SpawnEntity command
SpawnEntity (entity name)
A-60 (a60)
A-90 (a90)
A-120 (a120)
SetFlashlight command
SetFlashlight (flashlight name)
Nothing (default)
Flashlight (flashlight)
A-60 is faster
A-60 no longer spawns guaranteed every 15 seconds
KNOWN BUGS:
A-60 & A-120 will sometimes not kill the player
A-90 won't attack the player if they are moving
Flashlight breaks while holding it and hiding
Entities path strangely in certain rooms
Game has severe performance issues
Rooms clip with each-other
This update mainly focuses on building the foundations of the full game in the future, and everything will be refined in OVERHAUL. I am not satisified with the current state of entity navigation, room generation and overall game performance, so the Entity and Room Generation will be heavily optimized next update too. Everything scene here is a basic prototype version of how it will look later on. I am also aware that the head bobbing is a little nausating and that will be changed next update too.
OVERHAUL will be the first look into how the game will be in the future, and will not include too much new things apart from reworking everything currently present into a way more efficient form factor.