BETA 4 "SYSREWORK" - AVAILABLE TO TESTERS NOW

major update

Beyond Your Threshold · published · build 23167783

We are back with the next update and huge changes to the game. This will be the last update before BEYOND YOUR THRESHOLD: OVERHAUL, which will be the next update and will completely overhaul the current state of the game.

Entities

A-90 (NEW)

  • Spawns after A-012

  • Don't move or look around whilst it's on screen

A-120 (NEW)

  • Spawns after A-031

  • Acts like A-60, but will rebound twice

  • Much slower than A-60

Items

Flashlight

  • Can be toggled on or off with Right mouse button

  • Found at Room A-030

Rooms

15 NEW ROOMS!

5 REWORKED ROOMS!

Note: these are just some prototype rooms i threw together for this update for you two, they will all get a major rework in OVERHAUL

Hiding Places

Locker

  • New locker animations

  • Can use all movement keys to exit locker

Systems

Room Generation

  • Completely reworked, allowing for more customizable rooms

Entity System (NEW)

  • Allows for precise spawning of entities at different doors and increasing difficulties

  • Currently attempts a spawn every 5 seconds

  • New navigation system that entities read off for their pathing

Console Commands (NEW)

  • Press ` to open the console

  • SpawnEntity command

    • SpawnEntity (entity name)

    • A-60 (a60)

    • A-90 (a90)

    • A-120 (a120)

  • SetFlashlight command

    • SetFlashlight (flashlight name)

    • Nothing (default)

    • Flashlight (flashlight)

Entities

  • A-60 is faster

  • A-60 no longer spawns guaranteed every 15 seconds

KNOWN BUGS:

  • A-60 & A-120 will sometimes not kill the player

  • A-90 won't attack the player if they are moving

  • Flashlight breaks while holding it and hiding

  • Entities path strangely in certain rooms

  • Game has severe performance issues

  • Rooms clip with each-other

This update mainly focuses on building the foundations of the full game in the future, and everything will be refined in OVERHAUL. I am not satisified with the current state of entity navigation, room generation and overall game performance, so the Entity and Room Generation will be heavily optimized next update too. Everything scene here is a basic prototype version of how it will look later on. I am also aware that the head bobbing is a little nausating and that will be changed next update too.

OVERHAUL will be the first look into how the game will be in the future, and will not include too much new things apart from reworking everything currently present into a way more efficient form factor.