COCOBOY · published
Hey Coco Crew! A new patch is going live, focusing on fixes for players facing low framerates. A few gameplay changes regarding jumping mechanics have been made along the way.
Reworked Cocoboy jumping
Jump height is now fully variable rather than using explicit short and tall jump heights
Jumping is now a touch heavier on the way down
Swapping VFlip in mid-air is now more snappy
Placed another missing Secret sound trigger in Lost Attic
Fixed input issues and infinite jump exploit when game runs at low FPS
Refactored player jump code to no longer be FPS dependent
Fixed objects failing to place correctly when game runs at low FPS
Refactored object placement code to no longer be FPS dependent
Fixed Cocoboy not playing walking animation when walking on fallen Stalactites