7.0 Demo Update - Difficulty Modifiers, Settings, Item Labels, QoL

major update

Casualties: Unknown · published

ADDITIONS

- Reworked run settings menu, with multiple presets and a lot more options to configure your run to your liking

- A full settings menu

- Actual pause menu

- Reworked jumping physics

- You now only jump when space is pressed down once, instead of auto-jump when held down

- You can, however, buffer jump inputs to still get frame one jumps

- Walljumps now have coyote time, so you can start moving away from the wall before jumping

- New death screen visuals

- Discord Rich Presence

- Holding down Left Control now shows item labels for all items nearby to make finding things and picking them up easier

- The player should be a little more stable when standing on slanted surfaces now

- The entity now laughs during the gun event/last stand

- Last stands now sets your happiness to ~10, depending on your state

- Opening a container in the health panel closes it

- Credits screen, which let me clean up the main menu more

- Geotrees visibly have geofruits growing on them now

- Steel tiles have a chance to drop scrap when destroyed

- The entity is now occasionally visible

- Traders now react to some of your words

- Added a more widely encompassing fallback font

- Hemothorax lowers max oxygen again

- A few more items are craftable now

- A few new advanced items

- Craftable geiger counter

- Floodfill command

- Certain modifiers cannot appear in the first layer now

CHANGES

- Rewrote the intro text

- Cave ticks give 75% less venom per bite

- Improved starterkit command

- E-PDAs now give 35 INT, and Blueprints give 25

- Item condition display now rounds down, and shows "<1%" when inbetween 0 and 1%

- Mood normalizes faster when asleep

- Changed the menu music roster, again

- Made the container backdrop more opaque

- Sitting down is cancelled if submerged

- Oxyline can no longer appear in non-descript cans

- Antiseptic mush can now be put in medkits

- Grappling hook can be put on the belt now

- Vomiting blood slows you down less

- The layer save/play menu is in a different spot now

- Made idle main menu sway stronger

- Simplified player collision when unconscious

- You can drink from temporary bottles now

- Ilmenite only spawns in layer 5 and after

- Geige-fruit no longer change oxygen/make oil

- Renamed some flora

- Slightly rebalanced some less useful plant drops

- Failing lockpicking deals more claw damage

- The game now runs in background

- Buffed antiseptic mush/clotting mush

- You no longer need a heat source to make milk from powdered milk

FIXES

- You can no longer explode while asleep

- You can no longer offset item positions by putting them in a container while ragdolled

- Grabber plants no longer eviscerate you when touching a wall

- Items created in the tutorial should no longer occasionally phase through the floor

- Dying on an earlier layer no longer resets your deepest achieved layer

- Some new health additions now save correctly

- The hand in the lockpicking minigame shouldn't jitter anymore

- The player is no longer simulated during world generation

- Spiders don't rotate around wildly

- You can no longer put a container in itself to make it invisible

- Stroke-reducing items no longer magically fix vision

- Venom moodles now always appear unchipped

- Manual defib estimation clamps correctly now

- Low abdomen muscle health now correctly causes internal bleeding

- Elders can no longer spawn inside of you

- Seeing crafting recipes for an item with a different tab/search selected no longer breaks the list

- Autopumps should behave correctly now

- Heart fibrillation progress is correctly clamped now

- One section in the first aid tutorial should no longer be incorrectly skipped in certain locales

- More typos have been promptly dematerialized

- Hovering over empty decayable devices no longer breaks the game

- Amputating limbs with wearables no longer deletes the wearable

- The sleeping bag should hopefully no longer bug out when sleep is interrupted

- Splints/Tourniquets get correctly taken off on dismembered limbs

- The grappling hook to longer gets stuck if you descend a layer while it is attached

- Heat sources can no longer cool you down if youre too hot

- The secret drop capsule code no longer activates if part of the normal sequence

- Breaking a building while its being placed in the crafting tutorial no longer breaks the crafting tutorial

- You can no longer bark while unconscious

- Health panel warning shows up correctly in cardiac arrest

- Dying while at 0% energy no longer messes with the animation

- Last stand cancels all timed effects now

- Fixed last stand being wonky if dying from withdrawal

- Heal command is a bit more consistent

- You cannot advance layers in the tutorial via noclipping

- Severe bloodloss should no longer negate the need to breathe under certain circumstances

- Fixed occassional flashing at the world center

- Fixed chance discrepancy between drinking/injecting epi

- Having unchipped enable while armor view is active no longer leaves you stuck with armor view