Casualties: Unknown · published
- Reworked run settings menu, with multiple presets and a lot more options to configure your run to your liking
- A full settings menu
- Actual pause menu
- Reworked jumping physics
- You now only jump when space is pressed down once, instead of auto-jump when held down
- You can, however, buffer jump inputs to still get frame one jumps
- Walljumps now have coyote time, so you can start moving away from the wall before jumping
- New death screen visuals
- Discord Rich Presence
- Holding down Left Control now shows item labels for all items nearby to make finding things and picking them up easier
- The player should be a little more stable when standing on slanted surfaces now
- The entity now laughs during the gun event/last stand
- Last stands now sets your happiness to ~10, depending on your state
- Opening a container in the health panel closes it
- Credits screen, which let me clean up the main menu more
- Geotrees visibly have geofruits growing on them now
- Steel tiles have a chance to drop scrap when destroyed
- The entity is now occasionally visible
- Traders now react to some of your words
- Added a more widely encompassing fallback font
- Hemothorax lowers max oxygen again
- A few more items are craftable now
- A few new advanced items
- Craftable geiger counter
- Floodfill command
- Certain modifiers cannot appear in the first layer now
- Rewrote the intro text
- Cave ticks give 75% less venom per bite
- Improved starterkit command
- E-PDAs now give 35 INT, and Blueprints give 25
- Item condition display now rounds down, and shows "<1%" when inbetween 0 and 1%
- Mood normalizes faster when asleep
- Changed the menu music roster, again
- Made the container backdrop more opaque
- Sitting down is cancelled if submerged
- Oxyline can no longer appear in non-descript cans
- Antiseptic mush can now be put in medkits
- Grappling hook can be put on the belt now
- Vomiting blood slows you down less
- The layer save/play menu is in a different spot now
- Made idle main menu sway stronger
- Simplified player collision when unconscious
- You can drink from temporary bottles now
- Ilmenite only spawns in layer 5 and after
- Geige-fruit no longer change oxygen/make oil
- Renamed some flora
- Slightly rebalanced some less useful plant drops
- Failing lockpicking deals more claw damage
- The game now runs in background
- Buffed antiseptic mush/clotting mush
- You no longer need a heat source to make milk from powdered milk
- You can no longer explode while asleep
- You can no longer offset item positions by putting them in a container while ragdolled
- Grabber plants no longer eviscerate you when touching a wall
- Items created in the tutorial should no longer occasionally phase through the floor
- Dying on an earlier layer no longer resets your deepest achieved layer
- Some new health additions now save correctly
- The hand in the lockpicking minigame shouldn't jitter anymore
- The player is no longer simulated during world generation
- Spiders don't rotate around wildly
- You can no longer put a container in itself to make it invisible
- Stroke-reducing items no longer magically fix vision
- Venom moodles now always appear unchipped
- Manual defib estimation clamps correctly now
- Low abdomen muscle health now correctly causes internal bleeding
- Elders can no longer spawn inside of you
- Seeing crafting recipes for an item with a different tab/search selected no longer breaks the list
- Autopumps should behave correctly now
- Heart fibrillation progress is correctly clamped now
- One section in the first aid tutorial should no longer be incorrectly skipped in certain locales
- More typos have been promptly dematerialized
- Hovering over empty decayable devices no longer breaks the game
- Amputating limbs with wearables no longer deletes the wearable
- The sleeping bag should hopefully no longer bug out when sleep is interrupted
- Splints/Tourniquets get correctly taken off on dismembered limbs
- The grappling hook to longer gets stuck if you descend a layer while it is attached
- Heat sources can no longer cool you down if youre too hot
- The secret drop capsule code no longer activates if part of the normal sequence
- Breaking a building while its being placed in the crafting tutorial no longer breaks the crafting tutorial
- You can no longer bark while unconscious
- Health panel warning shows up correctly in cardiac arrest
- Dying while at 0% energy no longer messes with the animation
- Last stand cancels all timed effects now
- Fixed last stand being wonky if dying from withdrawal
- Heal command is a bit more consistent
- You cannot advance layers in the tutorial via noclipping
- Severe bloodloss should no longer negate the need to breathe under certain circumstances
- Fixed occassional flashing at the world center
- Fixed chance discrepancy between drinking/injecting epi
- Having unchipped enable while armor view is active no longer leaves you stuck with armor view