Beta Updated

Tales Of Glory 4 : Ragnarok · published · build 25288932

New features :

- Bow draw length rework

- Pause Game

- Enemies surrendering

- Dismemberment addition (Forearms & Legs)

- Better limb stabbing reaction

- Projectiles crippling enemies

- Switchable camera color profile

- Full Cinematic SloMo rework

- Custom SpecCam Aspect Ratio (16:9, 16:10, 9:16)

- WIP Archers close range defense

- Kicklift reset weapon disapearing

- Suppressing the need to press B button to run (either by swinging arms or autorun)

- Spectator cam FOV Slider

- Better Throwing for classic weapons & shields

- Better grabbing of weapons on racks

- More realistic physic - Strengthened enemies muscles - More rigid body - harder to move them

- More realistic enemy blocking - Based on both weapon kinetic energy. Meaning enemies might be in trouble blocking a hammer with a dagger

- More damage when hitting / slashing head

- More damage to enemies on the ground / getting up

- Battle stats

- Add more vegetation type to Procedural Openfield map (less forest, less obstacles, more clearings) for better horse riding

- Corrected issue on arrows hit making enemies flying sometime

- Increased Active NPC cap to 150

- Better bow string hand

- Better spearwarden attacks

Bug corrections :

- Shield lost causing locked wrist bug (corrected)

- Small issue in map selection when switching to custom maps

- Bug fix on multiple loading at the end of caves/dungeons

- Bug fix Reversed shieldwall animations for lefties Shield wall Attack/Defense

- Bug fix Town map collider issue getting player stuck